Artificial Intelligence in Games

This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

Uitgeverij
Van Ditmar Boekenimport B.V.
Imprint
Taylor & Francis Ltd
Uitgegeven als
Paperback
Eerste editie
28-07-2022
Laatste editie
28-07-2022
ISBN
9781032033228
Aantal pagina's
302
Taal
Engels

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