Sagara hates the stupid rules of her elf society. She prefers the logic of math to wrestling with her grandmother’s magical politics. When a rare sentient tree named Thea is kidnapped, Sagara joins her friends Millie, Petunia, and Max on a journey to the nearby Realm of Vanaheim to save her.
Sagara must navigate ridiculous court etiquette, a complex ritual, and wartime negotiations in a world where even the most basic laws of nature have been twisted out of true. Can she find a way to use both math and magic to save Thea and all of Vanaheim?